![]() ![]() If you have only 4 GB of System RAM, this is the best you can do.ģ GB Heap: Sufficient for a mix of a couple large factions (e.g. Blackrock Drive Yards, Scy Nation), but is liable to crash when saving the game if you use more than that. Avoid using DynaSector.Ģ GB Heap: This is good enough for perhaps two or three medium-size factions (e.g. Having a bunch of faction mods will cause crashing, especially when saving the game. Here are some rough estimates:ġ.3 GB Heap: The most you can get on a 32-bit OS. **How much should I allocate?**Unfortunately, an exact prediction of Heap usage isn't possible. For example, " -Xms4096m -Xmx4096m" allocates 4 GB of memory for the game.įinish: Run starsector.exe as usual to start the game using 64-bit Java with newly-increased memory limits. Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Step 1: Verify that you are on a 64-bit operating system. To increase the Heap beyond 1.5 GB, you must allocate more memory. However, this is not enough if you want to play with lots of mods. By default, the 64-bit version of the game allocates 1.5 GB of memory for the JRE Heap. ![]() Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Sufficient system RAM ( System RAM) - (Action required!).To play mods with Starsector, you need two things: To quote the thread (Thanks Dark.Revenant): If you want to avoid it stuttering and crashing due to the shitload of mods you installed, you need to do this: Starsector allocates less than 2 GB RAM regardless of your actual capacity.
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